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2 in one game dinosaur adventure 3d
2 in one game dinosaur adventure 3d












2 in one game dinosaur adventure 3d
  1. 2 IN ONE GAME DINOSAUR ADVENTURE 3D FOR FREE
  2. 2 IN ONE GAME DINOSAUR ADVENTURE 3D SOFTWARE
  3. 2 IN ONE GAME DINOSAUR ADVENTURE 3D FREE

Instead of promising a massive set of results for some arbitrary price (where you are so far from the finish line that you can't know if you can deliver), your backers will have a really solid idea of what you are delivering, and you won't get in over your head.Įventually, you will have an entire game, and everyone who has backed you with a certain value higher will get the final as a reward, whether they backed the first leg of the adventure, or all of them. First, you are doing things in reasonable chunks. This would be a fairly unique approach to kickstarter. Once this is complete, I will begin my next kickstarter for the next chunk." First, my goal is 5,000 dollars, and I promise additional dinosaurs (list them), along with combat between the dinosaurs, and a stealth system. I want to do a kickstarter for each chunk of my game.

2 in one game dinosaur adventure 3d

Say, "I want to make an epic dinosaur game, but it isn't doable without money. Possibly do a step by step, chewable chunk approach to kickstarter. In fact, here's something you could consider. *** Alternative: Show the demo on Kickstarter, and give the Demo version of the game away to ANYONE who donates one dollar or more to the campaign. This won't just make them ignore the game, but there's a good chance they will be dicks about it. Other developers totally understand why you are doing it, and where you are coming from, but the average gamer is likely to see it as paying for a tech demo. Most people will take it as "I am selling you a demo of something that could be much cooler, for a dollar". The 1$ thing is an interesting idea, but I have a strong suspicion you won't get a lot of interest here's why: Therfore, we all wait for Battlegrounds (which raised $11,152 on it's Kickstarter btw.) and Saurian. Also I'm not sure it would sell so well to earn that kind of moeny in today's "indie flood" world, it would just simply flop. I don't think I could raise $150 000 for a single player game, nor I have that amount of money to spend. So there, finishing "Raptors" would cost $150 000. $1990 a month left - a buffer in case release slips, unpredicted expenses, house and car repairs, vacation, restaurants, beer and just simply, savings (because you can't have 0$ savings if you have kids - stuff happens in life and you need to have extra money).

2 IN ONE GAME DINOSAUR ADVENTURE 3D SOFTWARE

So for example an enviro artist, speed tree models, buying or modelling dinosaurs (I can model a few, but I'll be busy making gameplay and animating most of the time), buying plugins for Unity and licensing software like Maya or Adobe suite.

2 IN ONE GAME DINOSAUR ADVENTURE 3D FREE

$1500 - Monthly expenses for software, outsourcing and royalty free assets. $1200 - living (food, clothes, gas, stuff etc.)

2 in one game dinosaur adventure 3d

$113 250 / 18 months = $6290 a month after taxes (rounded up) $6250 - mandatory social insurance for 1 person for 18 months in Poland That would be costs of living and maintaining my mocap studio (because either I make a game, or I make animations for other people for a living like I do now, can't do both, no time), costs of software and assets. It's the "finishing the game" part that requires tons of money and time.Įstmating roughly, assuming I would be making a full, finished game in year and a half, with no delays (there always are), I think I would need $150 000 for production. I'm very good at making first 15 minutes of games and I consider it a hobby.

2 IN ONE GAME DINOSAUR ADVENTURE 3D FOR FREE

I could make a first like maybe 15 minutes of this game (re-do it from scratch using Unity 5 and all the goodies I didn't have back then), release it for free and see what happens. That is doable for a one-man team in reasonable amount of time and a little bit of outsourcing and some royalty-free assets, but it seems to not be what people say they want.Īnyway, we could maybe do a little experiment. My game always was supposed to be a single player story-driven experience in semi-open world (so a lot of free space, but with one big storyline). Making an mmo requires bigger team and a looot of money. Also making an mmo by myself is just impossible (the scope, the servers, community management, marketing etc. I'm more of a "Uncharted" games fan rather than "WoW" or "DayZ". This idea is totally different then I wanted this game to be. Most of the feedback is that Raptors should be open world mmo, when you are a dinosaur minding your own bussiness. every 2 months I think I want to do this, but there are couple of showstoppers.įrom the feedback so far, I think people want different "Raptors" than me.














2 in one game dinosaur adventure 3d